Sound Design
Music Production


The Risk of Rain 2 mod Starstorm 2 was my first real dive into the world of sound design and engineering. While exercising my ability to produce music and create sound effects, I also learned Wwise and audio integration with Unity.
Item Sound Effects
Molten Coin
Chance to ignite enemies and gain gold on hit.
Hottest Sauce
Create a burning AoE after using an equipment.
Hunter's Sigil
Gain an armor and critical hit chance buff while standing still.
Droid Head
Summon an elite drone after killing an elite enemy.
Stirring Soul
(Soul Idle
Loop)
Enemies drop soul orbs when killed that have a chance to drop items when picked up.
(Soul
Pickup)
Music Production
Canticum Vitae
Canticum Vitae was my first composition for a Risk of Rain 2 mod (and for a video game in general), and plays during battles with Starstorm's claim-to-fame, Nemesis Survivors.

Personal Work
These are projects that I did simply for the sake of educating myself, as well as for fun, and helping further my potential for getting into the industry.
Magic Sound Effects
(All visual effects courtesy of Kakky on the Unreal Marketplace)
